forewarned | Major update | zealots of Akar
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forewarned | Major update | zealots of Akar
Tonight the Grumpy gits take a break from the usual Myth of Empires and head back in time to take a look at the new content from Forewarned, titled zealots of Akar, new content includes:
Two new outdoor environments, the Sunken Dune Shrine and the Hidden City of the Sahara, have been added, both with a brand new procedurally generated map style within the ruins.
25 new rooms, including 5 new dangerous trap rooms
New tomb door style and lighting within the ruins
New ambience and sound effects
New objectives and horrors hiding within…
There are now 50 new lore pages available for collection (for a total of 150), which provide the backstory of how the Zealots of Akar came to be as well as the origins of the Mejai Talgor.
We have performed a core mechanic change regarding difficulty and the inner tomb timer. As part of this update, higher difficulties result in more aggressive creatures encountered in the ruins, increased damage taken from traps/hazards, and buffed Mejai stats. Previously, in addition to increased damage taken and buffed Mejai stats, difficulty was tied to the amount of time players had to identify the Mejai and enter the inner tomb before it permanently sealed. While some enjoy this timed mechanic, other players reasonably prefer to take their time investigating and exploring the ruins at their own pace, without only playing on Easy. Therefore, having a time limit is now a room option a host can toggle on or off to set whether or not the round will be a “timed expedition.” Players who enjoy the added tension of the timer will be able to continue to do so with increased rewards upon successfully completing an expedition with a relic. During timed expeditions, the time limits for the inner tomb sealing have also been adjusted per difficulty.
Easy: +3% bonus gold and experience | 14 minutes
Normal: +6% bonus gold and experience | 11 minutes
Hard: +9% bonus gold and experience | 8 minutes
Brutal: +12% bonus gold and experience | 5 minutes
Additional time is now also added based on map size as well:
Small: +0 minutes
Medium: +1 minute
Large: +2 minutes
Several new features have been implemented to the inventory system.
PC
PC players will now have a default inventory size of five slots for carrying items instead of three.
The archaeological belt can now be upgraded via the shop for additional carrying capacity.
The inventory UI design has been improved with item labels, usage tips, numbering, and other enhancements. Additionally, the brightness of items in the inventory has increased for easier visibility. The item slots themselves have been slightly reduced in size to keep the UI minimal.
Number key binds have been added for quick selection of particular item slots. Both standard keyboard number keys and numpad keys will work.
A new key ‘i’ has been added that allows players to toggle the visibility of their inventory display. This can be rebound as desired in the Controls menu.
VR
VR players will now have a default inventory size of three slots on their belts instead of two
Tools and relics in VR player's belts will scale down for easier visibility and inventory management
VR inventory belt sockets now possess outlines to indicate free spaces to place items
The size of the VR belt sockets have been slightly reduced to help prevent tools from accidentally coming into contact with them
The shop’s level II and III belt upgrades will also apply to the VR belt by providing additional slots for items on the belt itself
The intel we have on the burial sites of the Mejai can only tell us so much… Players are now able to discover certain objectives while exploring the ruins. These newly discovered objectives will appear under the objective display’s Hidden Objectives section, as well as in your PDA.
The “Take a picture of the hidden treasury” objective has been altered to no longer require a photograph, but to physically gain access to the room instead. Additionally, this will now be classified as a hidden objective.
The “Find mummification room” objective has been reworded to “Photograph the embalming altar”
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