Formula One 2001 (2001) Sony PlayStation 2 Gameplay in HD (PCSX2)
Game name - Formula One 2001
Console - Sony PlayStation 2
Game Release - 2001-10-02
Region - US
Publisher - Sony Computer Entertainment
Genre - Racing , Formula 1 , F-1
All the teams, drivers, and 17 Grand Prix tracks of the 2001 FIA Formula One World Championship
Official licensing by FOA (Formula One Administration)
Incredibly realistic Driver A.I.
Fully customizable car setup
Groundbreaking physics and dynamics model that delivers one of the most accurate simulations of the most advanced motorsport in the world.
This game has a great feel, especially with a force feedback steering wheel. I've spent thousands on racing schools and club events, at tracks like Laguna Seca, Road America, and Seattle International Raceway, but I think you could hone your racing skills almost as well with a game like this. Of course I also recommend GT3 for its wide range of cars, and F355 (on Dreamcast) for it's perfect handling characteristics. But Formula One has enough to keep you busy for a long time.
First, you need to learn how to slow down - you can hit the brakes hard when you're going faster and you have to trail off the brakes as you slow down to avoid locking up the tires. Braking, as in real racing, is crutial here. I can't tell you how many times I've was racing against Michael Schumacher (in this video game) and got by him only to have him out brake me at a corner. But remember, brakes aren't just for slowing down, you can improve your ability to turn into a corner by transfering weight to your front tires - which can be done by lightly using the brakes.
To really get the most out of this game, you will want a force feedback wheel (so you can really feel when your tires are on the edge and starting to loose traction), and a book on racing to teach you how to choose a line (although there is a tire wear line on the roads that you can follow in this game, which gives you a reference), trail break into corners, how to use braking and throttle application to maximize tire grip and improve slip angle, transfer weight to improve cornering, how to make the most of corners which have slope changes, or camber, all of which you'll encounter in this game from the beautifully modeled tracks. I recommend the book I used at Skip Barber schools: "Going Faster: Mastering the Art of Race Driving" (asin 0837602270).
Remember, when you've accomplished 90% of the fastest lap time, you are half way there. The problem is that most games model car control fairly well up until the point of chaos - but that fine line between control and chaos isn't modeled well, and that is the place where a good driver is going to spend all his time! F355 Challenge is still my personal favorite for pure car control modeling, but Formula One is not far off (better then GT3), and has *much* better AI and provides a great racing simulation experience.
There is no instruction mode in Formula One (so it is more important that you have a book on racing to give you ideas on what to try to shave off some time), but there are 4 levels of play -- Amature, Novice, Semi-Pro, and Pro. At the different levels, the AI drivers have different skill levels. They degrade realistically too. Everyone knows how to hold the throttle down in a straight line, so you won't find them letting up there, but they will be slower in the corners, perhaps not braking as late or using other braking tricks to get through faster. In Pro mode it also turns on car damage if you hit something, flags (remember - no passing under yellow), fuel usage, and tire wear add that extra touch of realism (although you can turn those on or off individually in all levels). But in Pro mode, if you don't have nerves of steel to wait until the last possible moment to break for a corner, and know how to overlap braking cornering and throttle through the corner, M.Schumacher is going to kick your butt in the corners.
There are also lots of car settings you can adjust, but they normally are pre-set for each particular track, so you only have to change them if it suits your driving style (or the conditions warrent).
PCSX2 Settings
Renderer - OpenGL (Hardware)
Interlacing (F5) - Auto
Texture Filtering - Bilinear (PS2)
Internal Resolution - 8x Native
Anisotropic Filtering - 16x
Mipmapping - Basic (Fast)
CRC Hack Level - Automatic (Default)
Allow 8-Bit Textures - On
Enable HW Hacks - On
TC Offset X - 385
TC Offset Y - 187
My PC Specs
OS - Windows 10 Home
CPU - Intel Core i7-7700K @ 4.20GHz 4.20 GHz
GPU - NVIDIA® GeForce® GTX 1070
RAM - 16.0 GB
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