Fort Triumph  - Skeletons Are People Too  - Let's Play  v0.14.2

Fort Triumph - Skeletons Are People Too - Let's Play v0.14.2

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Published on ● Video Link: https://www.youtube.com/watch?v=kRt0fKQx4Vk



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Let's Play
Duration: 39:04
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Fort Triumph has been updated again as the guys work to make the game even better.

We're going to do a full playthrough of the story mode that's complete to date. There's plenty of new abilities and improvements to check out.

Here's what's included in this update:

Balance/Gameplay:

Greatly increased variety of creatures on worldmap, allowing facing high tier creatures in low-tier battles. This does not affect worldmaps in existing save files.
Improved spawning algorithm to force variety.
Added a new type of ability - channeling abilities, which have a delayed effect that can be prevented by stunning/killing the unit.
Added three new abilities to Goblin Shamans - Replenish Health, Heal Party, and Fortify.
Added Drain Health to Wizards. Also reduced their base damage, and gave them the 'Blink' ability instead of 'Fire Blast'.
Added the Boomerang ability for the Savage.
Added Battle Cry ability for the Savage
Added the Root ability to Spiderlings.
Made the Spiderlings' AI less sophisticated so their behavior would be more realistic.
Improved visuals of skill-tree, also making thing clearer, especially selection of new abilities.

Visuals:

Revamped Goblin Village environment.
Improved indications of statuses so they'll be more noticeable.
Improved visuals in the last mission of Act II.
Replaced some placeholder icons for abilities and ability upgrades.
Simplified movement outline so it'll be easier to understand where you can move.
Improved visuals of the Crypt tactical environment.

Performance:

Improved performance on worldmap.
Improved visuals and performance of fog of war in tactical battles.

Fort Triumph in the Developers own words:

Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Check out their steam page:
https://store.steampowered.com/app/612570/Fort_Triumph/

About Bardon:

I'm just a guy that likes to play games and tell stories. I like to give background to characters beyond what is provided by games and weave a narrative around that.

It often ends up in weird and sometimes interesting places. No one knows where this flight of imagination will take us, not even me. But why not join me for the ride?

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If you enjoyed this video please consider leaving a like and a comment. They really help a lot. Plus I like to chat with people. Well except for the nasty ones.

You can hit me up on twitter at: https://twitter.com/BardonPlays

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"Ominous Intro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/







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Currently, Bardon Plays has 9,659 views for Fort Triumph across 163 videos. This game accounts for over 3 days of watchable video on his channel, or 3.66% of the total watchable video for Fort Triumph on Bardon Plays's YouTube channel.