Fossil Crafting Guide for Beginners and Intermediates incl. Crafting Session - Path of Exile
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Timestamps for the Video:
0:00 Introduction
0:25 PoEDB.tw Explanation (how to establish what Affixes you want and what Fossils you need)
3:53 Chosing Mods and Fossils explained for Armour Base Helmet for MS Juggernaut
4:52 Fossil Effects (+Mods, -Mods) explained on Pristine Fossil (+Life, -Defenses)
7:18 Crafting a Helmet to add Quality, Labyrinth Enchant and the actual Fossil Crafting for the desired mods
12:05 Fossil Crafting explained on a Poison/Chaos Claw
14:58 Usage of Fossils to shrink the Affix (Mods) Pool to remove undesirable Affixes
17:19 Affix Tags (cold, defense, etc.) explained
19:00 Weighting of Affixes
20:32 Fossil Crafting Session to roll a Cold Damage Ring for CoC Ice Nova on a Redeemer Base
Fossil Crafting Guide:
You chose your crafting base (for example Gemini Claw).
You always use this website PoE Database Taiwan to check the possible mods you can craft on your base (maybe have to change language). The link I provided already directs to Claw crafting. You can also open the main page and chose "Mods" to chose any other bases. The website also has data on all maps and monster and literally everything in the game. It's the most complete database.
You see on top a list of all possible fossils. Also a box to insert ilvl (most mods can roll at higher value on higher ilvl bases and some mods can't even appear on lower ilvl bases). Below you see all mods devided in prefixes and suffixes that you can roll on your base. It's also devided by normal mods (mods that the base can drop with or be rolled with alterations, alchs, etc), Shaper and Elder mods, Essence mods (for essence crafting), crafting bench mods and for us most imporantly the Delve=Fossil mods (fossils drop in delve).
Many mods have a tag like minion, attack, elemental, ..., which indicate what tags are applied to the mod and these can be either weighted to appear more often or less or to never appear with the fossils, which each list what mods they support or not support.
You can now either check for mods that you want to have, see their tags and by that chose which fossils you want to apply for crafting or you can select the fossils that were recommended to you to use for crafting and see how the mod table has changed.
If you check Aberrant (+Chaos), and Corroded (+Poison) Fossil you can see how this changed the available and preferred mods to our liking. Because there are still very many mod rolls possible, we craft the claws using also Metallic (no physical) Fossil, to remove a lot of undesired mods from the table.
You need to have each of the fossils and put them in the sockets of a delve resonator. Then you right click the socketed resonator on your crafting base and the previous mods will be overwriten with the mods on the table. Always have a couple (I'd say at least 5) of each fossils and resonator you want to use, because it is unlikely that you get the perfect result in just 1 crafting attempt.
Here are some useful links:
Written Fossil Crafting Guide in the Forum: https://www.pathofexile.com/forum/view-thread/2688343
PoE Database Taiwan: https://poedb.tw/us/
WARNING: Despite the similar wording to chaos orbs, using a fossil + resonator on an item with a meta-crafting mod (such as "prefixes cannot be changed" or "cannot roll caster mods") will ignore that mod and overwrite existing prefixes and suffixes ignoring any restrictions.
List of all Fossils and what they do:
Aberrant Fossil - More Chaos modifiers, No Lightning modifiers
Aetheric Fossil - More Caster modifiers, Fewer Attack modifiers
Bloodstained Fossil - Has a Vaal modifier
Bound Fossil - More Minion or Aura modifiers
Corroded Fossil - More Poison or Bleeding modifiers, No Elemental modifiers
Dense Fossil - More Armour, Energy Shield or Evasion modifiers, No Life Modifiers
Enchanted Fossil - Has a Labyrinth Enchantment
Encrusted Fossil - More sockets, Can have white sockets
Faceted Fossil - More Socketed Gem Level modifiers
Fractured Fossil - Creates a mirrored copy
Frigid Fossil - More Cold modifiers No Fire modifiers
Gilded Fossil - Item is overvalued by vendors
Glyphic Fossil - Has a Corrupt Essence modifier
Hollow Fossil - Has an Abyssal socket
Jagged Fossil - More Physical modifiers No Chaos modifiers
Lucent Fossil - More Mana modifiers No Speed modifiers
Metallic Fossil - More Lightning modifiers No Physical modifiers
Perfect Fossil - Improved Quality
Prismatic Fossil - More Elemental modifiers No Poison or Bleeding modifiers
Pristine Fossil - More Life modifiers No Armour, Energy Shield or Evasion modifiers
Sanctified Fossil - Numeric modifier values are lucky High Level modifiers are more common
Scorched Fossil - More Fire modifiers No Cold modifiers
Serrated Fossil - More Attack modifiers Fewer Caster modifiers
Shuddering Fossil - More Speed modifiers No Mana modifiers
Tangled Fossil - Can have any Fossil modifiers
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#CraftingGuide
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