FPS Engine from Cowsins Tutorial 2: Cowsins A.I

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#FPSEngineCowsins
In this tutorial series, you will be learning how to use the FPS Engine asset made by Cowsins. This asset allows you to make your very own FPS game in which you shoot weapons, learn how the custom editors work, and much more. For this episode, we will be using Cowsins A.I for enemies. I will be going over how to use the prefabs, example ragdolls, and how to apply them to your enemies.

Purchase the asset here: https://assetstore.unity.com/packages/templates/systems/fps-engine-218594

WHAT YOU WILL NEED (REQUIRED FOR THE LESSON)
The FPS Engine Asset: https://assetstore.unity.com/packages/templates/systems/fps-engine-218594 ($35)
[MUST HAVE THIS BEFORE USING THE A.I SYSTEM]

Cowsins A.I: https://comradelmoz.gumroad.com/l/cowsinsai
(Someone made this for the asset and is not made by Cowsins)

EXTRA GOODIES (OPTIONIAL, BUT USEFUL TO FOLLOW ALONG)


Cartoon Zombies (FREE):
https://assetstore.unity.com/packages/3d/characters/humanoids/zombie-cartoon-low-poly-292251

Zombie Animations (FREE)
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/zombie-monster-animations-free-259680

Weapons Pack Vol 2: https://assetstore.unity.com/packages/3d/props/guns/low-poly-fps-weapons-pack-vol-2-245861
(We can add custom weapons, which will be discussed in a later episode)

Unity (preferred to be version 6): https://unity.com/releases/unity-6

NOTES FOR THIS SERIES

I will make this as beginner friendly as possible, but there may be some programing lessons involved even if scripts are included

We will involve the included documentation in the case we need to do some stuff.