FPS Project: True First Person Tactical Shooter - tracer Bullet pooling - VFX hooking
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Published on ● Video Link: https://www.youtube.com/watch?v=jMrUsVv_lAI
*Disclaimer* firing animations are placeholders ! Everything is of course subject to change at this point :) Testing head control, VFX hooking, bullet pooling. Bullet velocity was intentionaly low for this demo.
The technology featured here is 'stabilized true first person' you're truly from the point of view of the head of your character and not a flying camera with arms attached to it like 99% of current FPS games.
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