Frame Generation is a Bigger Lie Than We Ever Thought. I can Finally Prove It.
Frame Generation came around in 2022 when Nvidia introduced DLSS 3.0. It promised to increase 'performance', smooth frame rate, and be an absolute game changer. Since, it has be marketed as a major selling point for all GPUs Nvidia has released, even to a point of taking the place of true performance. AMD and Intel have also followed with their releases of FG. All along, it has never been perfect or even usable without a proper explanation of what is really going on... but now we have answers.
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Luke Stephens: • I tried 'Black Myth Wukong' on PC & PS5...
Asmongold: • NVIDIA just keeps winning..
HUB: • Worst 70 Series Ever, GeForce RTX 5070 Review
• Is Nvidia Damaging PC Gaming? feat. Gamers...
Nvidia: • What is NVIDIA DLSS 3? | The Performance M...
• DLSS 4 | New Multi Frame Gen & Everything ...
__ Test Specs __
CPU: R7 9800x3D Stock
MOBO: Gigabyte B650 Gaming X AX (SVM off, Rebar ON, Bios: FB3g)
RAM: 2x16GB T-Force, 6000 MT/s, CL30
PSU: 1000W
OS: Window 11 24H2
__ Graphics Cards (operating in PCIE Gen 4) __
All GPUs were tested on Nvidia Game Ready Driver 576.88.
Latency measure comes from the Nvidia APP Overlay. The rest is from the Steam Overlay and Capframex.
0:00- Frame Generation
2:10- What could go wrong?
4:32- Wake Up Call
6:25- The RTX 5090 handles frame gen... buut
11:12- the method
12:16- RTX 5070 Ti vs frame gen
13:51- RTX 5060 Ti 16GB vs frame gen
16:00- RTX 5060 vs frame gen (IS REALLY BAD)
19:53- Frame Gen take a HUGE Hit
20:25- RTX 4090
20:56- RTX 4070 Ti Super
21:22- RTX 4070
22:05- RTX 4060 is ROUGH
23:00- less frames = less responsive
23:45- FSR Frame Gen
24:05- how they try to hide the latency
28:47- Frame Gen Ups and Downs