LukeFZ 0.10.4 FSR3 frame generation working on Horizon Forbidden West - GTX 1650 Laptop | Ryzen 5 4600H | 16GB RAM, 1080P | Benchmark Performance test, Lenovo IdeaPad Gaming 3.
Instructions -
1. Put LukeFZ mod files (FSR2FSR3.asi, Winmm.ini and Winmm.dll) in game folder. No need to put optional nvngx or enable registry.
2. Start the game and keep frame generation to off and DLSS to off.
3. Change AA to DLAA, and then to TAA. (Once you change AA to DLAA, it will enable frame generation and you can see increased FPS. However it will cause HUD flickering. Hence we need to change it to to TAA, this will keep frame generation on and avoid HUD flickering).
Notes-
Keeping DLSS or DLAA ON would cause HUD flickering.
Dynamic Resolution - You can set it to 30 (Optional). Setting it to 45 will reduce the resolution as it counts the actual frame and not the generated frames.
As the VRAM utilization is around 3.9GB, you may get occasional stuttering.
I have recorded it via nvidia shadowplay so lost 2-4FPS while recording.
Game installed on SSD.
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Laptop Specs-
Model : Lenovo IdeaPad Gaming 3
CPU - AMD Ryzen 5 4600H Processor (6 Cores / 12 Threads, 3.00 GHz, up to 4.00 GHz with Max Boost), Process performance boost is set to disable to reduce overall temperature
GPU - NVIDIA GeForce GTX 1650 4GB GDDR6 50W (memory frequency at 6000Mhz)
RAM - 16GB (8GBx2 - Dual Channel) DDR4 3200Mhz
Display - 15.6Inch, FHD (1920x1080) IPS, 120Hz
SSD - 256 GB PCIe
HDD - 1 TB, 5400RPM
OS - Windows 11 23H2
AC Adapter - 135W
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