Free To Play! Deathly Stillness Gameplay PC | First Look And It's So Good!
Free To Play! Deathly Stillness Gameplay PC | First Look And It's So Good! This game is free to play on steam, was made in 17 days, and is so good! This game was a project so is not a full game, but it should be. It's really good and runs smooth, I really enjoyed it! Thanks for watching!
About the game:
This is a boring third-person zombie game with no plot
Please don’t have high expectations for the game, this is just a game I made for the tutorial, there is no gameplay, no plot, pure entertainment
Complete the quest to kill all the zombies
Unless you have super high marksmanship, you'll need to search the scene for ammunition supplies
5 or more melee attacks will trigger a skill that can kill a zombie in one blow
There are no health packs, which means you have to keep an eye on your health
There are two maps and weapons of different difficulty for players to choose from
The total production time is only 17 days
This game is a teaching case game of bilibili Chen Jiacheng, not an officially released game
The reason why I list Steam is just to allow my fans to quickly download the experience
Game Development History:
The game came out of a live broadcast by Bilibili, half an hour to Make a Zombie Game.
although the challenge failed, but spent 3 days to slightly improve the game, free open to fans to try
As more people played and I got more feedback, I spent a total of 10 days perfecting the game completely
In order to better display the game, I made a website to release some free games for fans to play
Finally, because of the slow download speed of Baidu online disk, I resolutely paid 100 dollars to register as a Steam developer and release the game here for everyone to play
It took me another 3 days to fix a lot of details and bugs because I had to release Steam
There are many imperfections in the game, and there is no story, so I'm going to share it with you for free just for fun!
Development cost:
The total development cost of the game (excluding the time cost) includes purchasing model resources + server fees + Steam developer deposit =¥8000+
Q&A
Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly
Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state
What development experience do you have?
As of 2021, I have 4 years of Unreal Engine experience and 2 years of Unreal Engine lecture experience. In 2018, I started to record free Unreal Engine 4 tutorials at bilibili. I also obtained an official Unreal Certified Lecturer in 2019. This game is not mine. Strength
If you want to learn Unreal Engine 4 friends, bilibili searches for Unreal 4 and the first one is my tutorial.
What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template
Do you plan to improve the game in the future?
- there is a plan to continue the development if the players' expectations are high, because it is an amateur production and the development will be slow
In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.
#Deathlystillness #indiegame #medleyofgames