Front Mission: Gun Hazard any% in 3:22:23 (part 1)
Updated PB: https://www.youtube.com/watch?v=LbMrc42M5NE
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There's still a lot of work to do, but the game is really starting to feel FAST now.
This is the run up till I go get the Flamethrower. It's more or less just a straight improvement of the same route from the old run.
Huge shoutouts to:
- Omnigamer, who discovered ammo duplication in a google-translated Japanese hint page and brought it to SDA.
- agwawaf, whose test TAS inspired me to try Flamethrower in the late game, saving something like 5-10 minutes all told.
- and any of the poor bastards who actually watched my stream as I was trying to figure the route out. I'm so sorry, guys.
Tips/tricks/explanations:
- Before you get a dash unit, jumping is the fastest method of movement. This comes back in an interesting way in the late game when you get the RD300, but I'll touch on that later.
- L+R to quickly advance the text you can't skip with START, by the way. I played this game for years never knowing that.
- UVG absolutely murders bosses and large/airborne enemies.
- Ammo duplication glitch:
1. If you enter a mission without a Wanzer, the game will write weapon 1's current ammo to the last weapon selected. You can put more than 100% ammo in a weapon this way. If it were just restricted to that, though, it wouldn't be so useful, but would probably find its way into an SS run anyway.
2. If you try to reload a weapon with more than 100% ammo, it will dump your ENTIRE SUPPLY into the weapon. This is used to great effect multiple times in the run, particularly in the second half when we get Flamethrowers.
3. If you get an ammo pickup or use a BULLET item on a weapon with more than 100% ammo, it REVERTS TO 100%. DO NOT REPEAT DO NOT DO THIS, IT HAS KILLED RUNS.
- BZS-10 is better than GRL-10, but GRL-20 is better than BZS-20 in general. GRL-20 also lets me get a whole bunch of XP off the traps in the Al Hari autoscroller for zero time cost.
- GRL-30 is the last standard weapon I need for general use. Grenades are great because explosives penetrate shields.
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