Frost's Thoughts on CK2 Development: 4/27/2016
Hello and thank you for joining me! Today we're talking about Crusader Kings 2 by Paradox Studios, and some improvement ideas I have for it. No, no Japan! (But a Sengoku Jidai mod would be lovely!)
If you want to get a look at my latest "When The World Stopped Making Sense" playthrough as Justinian, featured in this Frost's Thoughts, check out the link below!
https://www.youtube.com/playlist?list=PLAHmaecPVaFuFEzKZd1PuIlr10Y400_nq
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- Random NPC marriages (Hat tip to /u/SilverMan96 on reddit, https://www.reddit.com/r/CrusaderKings/comments/4gnw3u/screenshot_how_unusual_is_this_catholicmuslim/)
- Technology - ideas for improving the system.
- Spending gold on a vassal's holding should improve that vassal's opinion, somewhat proportional to what a normal send-gift would.
- Succession law: Streamline it, add "selective" for Empires for a more historical fit.
- Government Types: So you say you want a revolution...?
- Personal combat skill should be tied, at least loosely, to martial score. A 26 skill commander shouldn't be barely better than a regular NPC.
- Threat! Since it's basically coalitions from EU4, make it so your chancellor can increase threat decay; or, better, make it so each country has its own take on your threateningness!
- Other small tweaks, like ideas for espionage/claim fabrication.
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