Frozen 2 | Optimizing Rig Manipulation with GPU | Filmmaking Process |@3DAnimationInternships

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Optimizing Rig Manipulation with GPU and Parallel Evaluation
Real-time performance can provide instant feedback to artists thereby allowing quick iterations and ultimately leading to better quality animation. This paper presents an approach that takes advantage of modern multi-core architectures and GPUs. Interactive performance is attained by building rigs that can be evaluated efficiently leveraging the parallel processing hardware.

SIGGRAPH 2019
Andy Lin, John Kahwaty, Walter Yoder, Gene S. Lee, David Suroviec

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