FTL - Episode 19: Continuing the final run of FTL, before DD2
Krayven Stream for Sunday 7th May, 2023
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Timestamps:
0:00:00 - Stream Countdown
00:12:10 - Intro (from when the DMCA muted sound comes back on)
00:17:37 - Gameplay Starts
00:29:49 - Finally a fight we can win
00:34:33 - We were in worse shape... but a free Engi crew member!
00:38:18 - Had to take the risk, and got VERY lucky
00:40:16 - Another risky proposition... pays off! Zoltan crew member
00:45:49 - Another spot of good luck at the Sector exit
00:47:41 - Sector 6, Civilian
01:00:10 - That fleet jump doubling costs us more than I realised
01:17:13 - Speeding yet limping into Sector 7
01:24:32 - Mantis take no prisoners...
01:29:05 - Naming our new Engi ship
01:30:30 - Sector 1 Restart
01:43:10 - Getting salty at many, many misses
01:47:00 - Looking on the bright side
01:49:18 - Barely escaping to Sector 2
01:51:53 - Reflecting on the recent string of non-success, and RNG was kind
01:54:13 - Laying a BOOBY trap
01:55:06 - 'Bug Fixing' to get a Mantis crew member
02:09:19 - Fleet encounter yet again, then Sector 3 (Pirates)
02:16:27 - An awkwardly placed quest
02:23:16 - Easiest fight ever
02:25:45 - Rescued an Engi slave
02:27:44 - Finally an RNG prize
02:28:55 - Sector 5
02:35:45 - We're absolutely having that Hull Repair drone
02:42:17 - Money for nothing, tricks for free
02:51:20 - Hell Yeah! Drone recovery arm!
02:53:26 - On the side of law and order
02:54:27 - Which paid for a Scrap Recovery Arm
02:55:00 - A receiving a very drawn out pummelling
03:00:25 - Finally able to escape
03:08:02 - Going down, to invaders of all things!
03:11:41 - Outro
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#ftl #Krayven #letsplay #LetsPlayFTL
Part 2 of the 'final run' to the Rebel Flagship, before I switch up the content for a while; and Sector 5 proves punishing when you have no missiles yet half your arsenal relies on them.
We're having to run from fight after fight, and are getting no scrap as a result of it, until we finally catch a break. Or so it seems.. but once in Sector 6 a very unfortunately timed double-speed jump by the rebel fleet begins a downward spiral. We limp into Sector 7, but don't last long.
The restart (yet again) with another Engi cube is proceeding smoothly; though there's always something that's lacking on an otherwise good run. This time, it's offensive weaponry.
We did get our hands on a Hull Repair drone, but forgot to use it after barely escaping from a horrendous 'cascade'. Which caused us to pay the maximum price.
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