Full Release Update Part 3 | Sons of The Forest
In this video of Sons of The Forest, I cover part 3 of the full release update v1.0
Due to the large amount of additions, changes, etc I am going to be delivering these videos in parts.
00:00 - Added 2 new platform prefab structures and ability to snap them to built structures
00:08 - Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms)
02:30 - Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures
03:53 - Added new nice chair and nice couch buildable structures
05:33 - New trap: Boom Tripwire
05:57 - New traps: Molotov Tripwire & Leaf Trap
06:46 - Player can now carry up to 4 stones at once and can now place multiple stones at once, as many as currently held
08:02 - Reworked stone wall so that upper rows require only 4 stones instead of 5
08:20 - Stone beams and floors now use a more subtle place animation
08:30 - Placing stone beam on ground now displays more accurately where the stone will be placed
08:46 - Placing a new stone floor will now orient it to place in front of where player is aiming instead of the default calculated position which might be outside viewport
08:55 - Added toss stone animation when adding stone to structures
09:13 - Setup combined LOD system and added 4th LOD to optimize rendering cost of stone floors
09:33 - Lowered CPU cost of having lots of idle structures
09:54 - Powered cross and leg lamp now have a fixed snap point for the wire
10:25 - Flyswatter and Bone-maker traps can now be moved after placed
10:55 - Added sound effect when relocating structures
11:26 - Blueprint structures that are being relocated will now retain their previous facing direction
11:32 - Furniture supported by other furniture is now linked, preventing the dismantling of the supporting one, destruction is also applied to the supported furniture
11:47 - Grounded beams fake pillars now remove snow around them
12:01 - When a structure is dismantled, it can now spawn bundles of items. Storage will also drop what was stored if it is destroyed
12:57 - Log plank and variants now throw with the same orientation as logs
13:15 - Structure dismantling is now X instead of C to prevent clashing with adding items to storage
13:38 - Set structure distortion at 70% of structures max HP and partial collapse at 20%
14:01 - Solar panels cannot be placed anymore in occluded areas (underground cellars)
14:18 - Enabled count readouts on all items on shelves that are not 1 to 1 visuals
14:29 - Stick spikes and electric fences are now more fragile
14:40 - Fence electric wire now sustains damage when electrocuting something (can fire 6 times before being destroyed currently)
15:09 - Placing walls under leaning beams on ground is now possible if they are level
15:21 - Changes to thermals, fires, heating, cold, insulation, temperature, etc
17:21 - Ending
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