Full Release Update - Part 1 | Sons of The Forest
In this video of Sons of The Forest, I cover part 1 of the full release update v1.0
Due to the large amount of additions, changes, etc I am going to be delivering these videos in parts.
00:00 - Intro
00:22 - New title scene details, visuals & music
00:41 - Previous save warning & recommendation of starting a fresh save to experience the story & new features
01:32 - Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations
02:11 - Added new findable Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations
02:58 - Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness
03:25 - Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars
03:36 - Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them
03:56 - Added campfire smoke plumes to villages that can be seen from a distance and will go out if there are no enemies there to tend to the fire
04:27 - Added a range and valid target readout to the rope gun
04:59 - Added Raccoons and gave ability for squirrels and raccoons to climb trees
05:26 - Sea turtles now respawn at rate of 1 per day (4x faster)
05:43 - Added 10 more sea turtle zones & some additional animal zones around map
05:56 - Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory
06:19 - Adjusted Hang Glider 'down force' when pitched up to make it easier to gain altitude
06:39 - Added a glider launcher blueprint
06:53 - Golf carts and Hang Gliders now appear on the GPS screen when nearby
07:16 - Golf Carts now come equipped with radio decks and a GPS screen
07:39 - Increased headlights brightness on Golf Carts
07:46 - Added more golf carts to golf course and around map and made more connecting paths to drive them on
07:59 - Added a flashing Exclamation mark and bright red light to discoverable laptops
08:30 - Rebreather mouthpiece is now moved offscreen when leaving the water
08:48 - 'Containers don't refill on load' set to True by default in Normal games. Can be set in a Custom game.
09:49 - Added AMD Fidelity FX Super Resolution 3 (FSR3) support
10:47 - Unmentioned - Shark in Rebreather cave finally appears
11:27 - Unmentioned - Uncontrollable sliding
12:07 - Unmentioned - Removed many console commands
13:02 - Ending
I make videos, guides, tutorials, and let's plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.\n\n★Links\n► Patreon: https://www.patreon.com/farket\n► Discord: https://discord.gg/Qc39kq3Jxz\n► Twitch: https://www.twitch.tv/farket8238\n\n★Music\n► Grass - Silent Partner https://youtu.be/VlohuOGWzG8\n► All other music from Audiio\n\n★Farkets Gear\n► Case: Lian Li O11 XL\n► MOBO: ASUS ROG STRIX Z790-A GAMING WIFI D4\n► CPU: Intel 13900k\n► CPU Cooler: ASUS ROG RYUJIN II 360 ARGB Liquid CPU Cooler\n► RAM: G.Skill Trident Z Neo 32GB (4x16GB) 3600MHz DDR4 F4-3600C16D-32GTZNC\n► GPU: ASUS RTX-4090 TUF OC Edition\n► x3 Samsung 980 Pro 2 TB M.2-2280 PCIe 4.0 + x2 Crucial MX500 4 TB 2.5" SSD\n► Monitor: LG 48GQ900-B 47.5" 4K\n► Keyboard & Mouse: ROG Claymore II Keyboard & ROG Pugio II Mouse\n► Microphone: Farket Titan - Condenser Microphone\n► Recording & Editing Software: Adobe Premiere Pro, Auditions, After Effects, Photoshop, & NVIDIA Shadowplay
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