
Fun With Cake | Honey, I Joined a Cult - Part 11 - Early Access (1970's Cult Sim)
Honey, I Joined a Cult continues and we finally get our hands on some news toys for our Cakeists to play with in the recreation room! Board games, cards and some extremely expensive pinball machines! These seem to be very popular and soon our Cakeists are beaming from ear to ear.
We also begin to see some slightly more efficient followers appearing, after their traits are revealed to us via the Pool of Revelations. This does mean we have to bid a tearful farewell to some of our existing Cakeists as they depart for the Grand Bakery in the Countryside to make way for the newbies but it's a sacrifice worth making.
Some more missions are carried out to increase our PR rating even further and we also attempt to reduce our heat a little bit by throwing water balloons at attorneys, which is unexpected but seems to do the job!
We also fail in our efforts to have two research rooms, we acquire even more followers and we make sure that everyone has a bed.
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Honey, I Joined a Cult can be found here: https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/
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In Honey, I Joined a Cult you must build and expand your base, manage your cultists and resources, and increase your faith, funds and following.
Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration.
A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?!
Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be!
Use all of your charms to recruit followers who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will leave, so be sure to turn that frown upside down!
Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower thier mood and a displeased leader won't be able to perform effective sermons.
Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!
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Channel graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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