Funny GTA & RDO Moments 2 [Grand Theft Auto Online] [Red Dead Online]

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Grand Theft Auto V
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Funny GTA & RDO Moments # 2

Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 30 players freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points. Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews also have a hierarchy, crew leaders can change a members role in said hierarchy. Crews win multiplayer matches to earn experience points and climb online leaderboards.

In Grand Theft Auto Online, players create a new character specific to the online world, which shows on the screen's Switch Wheel alongside single-player characters Franklin, Michael, and Trevor. The player-characters are designed by a genetics-related process. Greater control is given to the character's clothes and hairstyles. The protagonist arrives in Los Santos by plane and is picked up by Lamar Davis, who gives the character a gun and a car. An hour-long tutorial introduces the player to the various game modes, driving, fighting, and game progression mechanics. The story is not central in the multiplayer, though it initially serves as a prequel to the single-player story, where characters from the single-player are woven in.

Similar to single-player, players can level up their character's attributes such as driving and stamina. Exclusive to GTA Online is a system of earning experience, usually by successful completion of activities. Accumulating enough experience to level up unlocks weapons, clothing, car customisations, and more advanced activities (such as parachuting and aircraft). Once unlocked, items need to be purchased with in-game currency, which can be earned or purchased with real money. Players can circumvent an activity's level requirements by joining a game with others of a sufficient rank. There are options to play alone or with friends, and an option for "Passive Mode", which makes the player immune to other players.

Aside from the open world, there are three main types of set activities: racing (by car, bike, aircraft, or boat), Deathmatch (team or free-for-all), and objective-based Contact Missions (simplified single-player-like storyline jobs, usually cooperative). Online uses lock-on aim and emphasises stealth in firefights. "Adversary Mode" adds several asymmetric variations on these activities, including "Siege Mentality" where one team is besieged by another, and "Hasta La Vista" where truckers chase down cyclists (reminiscent of the truck/motorcycle chase in Terminator 2: Judgment Day). "Survival" pits a team of up to four players against ten waves of enemies, similar to the Zombies mode in Call of Duty: Black Ops. The Heists Update released on March 10 2015 adds five co-op elaborate multi-part missions, each mission having several setup jobs leading up to the finale crime which is a high-profit job. The player who is the heist leader has to unlock each heist in order and pay the upfront costs, while receiving the largest payoff (at the end, if successfully completed) and getting their progress saved, while other players (the crew members) can join any setup/finale jobs without prerequisite and get paid a cut for each mission passed. The heists, all requiring four players except the first which is two-player, often assign specific roles to players such as driver, gunner, etc. and/or may split them apart, and a headset is recommended for communicating with other players.

The game includes a content creation tool that lets players make automobile races and deathmatches. Players can choose the location, start and spawn points, and weapon and vehicle drops in deathmatches, and the location, route, race type, and player count in air, land, or sea races. Creations have to be tested against computer-controlled players before the mode is available online. The creations can also be published for others to use. Rockstar tags what they deem to be the best as "Rockstar Verified".
Credit: Wikipedia

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