Furcorn idle recreation in Adobe After Effects
Using a Python script written by iestyn129 that converts bin files to jsons, I was able to manually recreate Furcorn's idle in adobe After Effects using the values straight from the game. Making this made me realize how simple Furcorns idle is, with the body only consisting of some simple up and down motions and some small rotations and the mouth, eyeballs, eyelids, and stem having no movement due to them being attached to the body. The pupils and legs are kinda choppy, and then the branch and leaf are very smooth, suggesting they were added in much later.
There is currently no download for the bin to json script, as it is unfinished.
reuploaded with better resolution
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