Fusing Accessibility with Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=SNgIg0o-aCg



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Brian Fairbanks, Developer, Daisy Ale Soundworks

Brian Fairbanks created Lost and Hound to demonstrate what happens when accessibility has a seat at the table from day one of game design. In this talk, you’ll find out how much easier, cheaper and quicker making games accessible can be when accessibility is a priority from the early days of development.

GAconf USA 2022