Gabe Newell: fun is NOT realism, but reinforcement

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Published on ● Video Link: https://www.youtube.com/watch?v=MGpFEv1-mAo



Half-Life
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Half-Life (1998)
Duration: 1:21
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43,430


Gabe is referring to psychologist B.F. Skinner's ideas on behaviorism in this clip. Specifically operant conditioning-- behavior is strengthened or weakened based on its Reinforcers or Punishments consequences.

https://x.com/PlayerIGN/status/1726468373670920346?s=20

Gabe Newel, CEO at Valve re: what is "fun."

It's not realism, but behavior reinforcement.

“I never thought to myself that realism is fun. I go play games to have fun.
[Fun is] the degrees to which the game recognizes and responded to the players' choices and actions.”







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