Galaxian [NES] - Walkthrough / gameplay (beating the Hi-Score)
Walkthrough / gameplay of Galaxian, for NES (Nintendo Entertaintment System) and Famicom. Just beating the default Hi-Score.
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----- Wikipedia -----
Galaxian[a] is a 1979 fixed shooter arcade game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Designed by company engineer Kazunori Sawano, Galaxian was Namco's answer to Space Invaders, a similar space shooter released the previous year by rival developer Taito. Space Invaders was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strived to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in Star Wars, with enemies originally being in the shape of the film's TIE Fighters. Galaxian is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, though the latter was limited to the starfield background while the game itself remained a fixed shooter.
Galaxian was Namco's first major arcade video game hit. It was the second highest-grossing arcade game of 1979 and 1980 in Japan and the second highest-grossing arcade game of 1980 in the United States, where it became one of the best-selling arcade games of all time with 50,000 arcade units sold by 1982. The game was celebrated for its gameplay and usage of true color graphics. In retrospect, it has gained fame for its historical importance and technological accomplishments. Its success led to several sequels and reimaginings; most notable of these is Galaga, which usurped the original in popularity. Galaxian has also been ported to many home systems and is included in numerous Namco compilations.
Galaxian is a space shoot 'em up video game. The player controls a starship called the "Galaxip", the objective being to clear each round of aliens. The enemies appear in formation towards the top of the screen, with two escort ships, labeled the "Galaxian Flagship" or "Galboss". Enemies will make a divebomb towards the bottom of the screen while shooting projectiles in an attempt to hit the player. The Galaxip can only fire a single shot at a time, and the player must wait for it to either hit an enemy or the top of the screen before being able to fire another, due to limitations of the hardware.
Flagships will make a divebomb with two red escort ships - shooting all three of these will award the player bonus points, with extra points awarded to the destruction of the flagship. Enemy movement will increase as the game progresses alongside the number of shots that the enemies fire. Rounds are indicated by small flags at the bottom of the screen. The game's attract mode featured a slim scenario, reading "WE ARE THE GALAXIANS. MISSION: DESTROY ALIENS".
Critics applauded the game's use of true color graphics and for improving the formula established in Space Invaders. The April 5, 1980 issue of Cashbox noted of the game's colorful and attractive cabinet design,[35] while the April 26 issue called it an "earthshaking hit", referring to it as a true followup to Space Invaders. In a 2007 retrospective review, Sir Clive of Eurogamer labeled it a masterpiece, praising its "beautifully drawn" game graphics, intense gameplay, and for being a historically important game for the industry.[23] In 2021, The Guardian listed Galaxian as the greatest video game of the 1970s.[26] In 1996, GamesMaster ranked the arcade version 63 on their "Top 100 Games of All Time."[36]
Home versions and ports of the game received mixed responses by platforms. Video magazine in 1982 reviewed the Astrocade version of Galaxian (named Galactic Invasion), noting that the graphics were inferior to the coin-op and PC versions, but praising the play-action as "magnificent" compared to other console versions.[37]: 43 The Astrocade version was later awarded a Certificate of Merit for "Best Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards.[38]: 108 Home Computing Weekly in 1983 gave the Spectrum version of Galaxian 3/5 stars describing it as a well-written version and praising the graphics as fast although flickery.[39] Softline in 1983 criticized the Atari 8-bit version of the game, stating that "this game becomes tedious very quickly".[40]
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