Gallian Crossfire - Homer's Challenge (Five Turn Full Clear)

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Published on ● Video Link: https://www.youtube.com/watch?v=i3UdkotX8wk



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In which it's unfortunately impossible by any stretch of the imagination to perform an A Rank Full Clear, even with savescumming. Also in which a lot of research was put in order to figure out where in the world all the enemies are and how to reliably proc Valkyria. Also in which 330 is one of our new favorite numbers.
To explain: Alicia's Valkyria potential has been changed substantially from the vanilla mod. It now grants invincibility (the Invincible potential of Engineers has been replaced, so this is the only method of having an infantry unit with invincibility) and +100% to vsPers, vsArmor, and Accuracy (maybe less for Accuracy, but her targeting circle becomes a dot regardless) when her health hits the single digits. It's supposed to have a 100% proc rate if the activation condition is met (and the potential text has enough time to flash up on the screen before she dies), which is normally difficult to plan for when the interception fire damage is in the twenties and thirties. Also, Double Movement has been replaced with Second Wind, which refills AP after using Ragnaid (so you must not be at full health to use this).
In an amazing coincidence, Alicia's max HP at Level 17 (where Scouts learn their fourth battle potential) and her exact set of Potentials make her able to proc Valkyria both before and after using Ragnaid if attacked by only Shocktroopers in this stage; and have a chance of shooting down the Ace (who I could swear had a 95% Evasion rate in the vanilla game and a 100% Evasion rate in this one). (Looking back, it may have been better to proc Valkyria and throw grenades at the Ace on Turn 4 and Turn 5, then aim at his feet to finish the job if necessary. Would be more reliable than hoping for Undodgeable Shot to proc.)
There was a bit of adlibbing in this run, mostly starting from when I chose to use Hector to take down the Medium Tank near B4 instead of using Welkin with Power of Love proc'd. I realized having a Lancer walk over the anti-personnel mines on the same CP on which the tank was destroyed would be more efficient and safer than my original plan to have Alicia pass the mines: sneak around the side so that I only trip the northwestern-most mine, and throw a grenade close enough to have the blast push me to the north without taking damage from the mine. (You can tell I wasn't entirely sure what was going to happen in this stage, considering I had deployed Emile to take care of the Sniper near A3 but the Sniper ended up moving before I got a chance to dispatch him.) Things probably could have been better optimized and less luck-dependent -- for example, deploying another Engineer, instead of Emile, to clear the Anti-Tank landmines on the B1-C1 connecting stretch would have saved one use of the Edelweiss. But I'm glad RNG decided not to screw me over on this attempt, because I would not have been happy trying to full-clear this stage more than I have to.
I'm almost positive five turns is the fastest in which you can full-clear this stage (at the very least somewhat reliably so) -- fast enough for an A rank in the vanilla game, so I find that to be a satisfying turn count.

For those who want to see an A rank run of this stage (far less interesting, in my opinion), see the link below:
https://www.youtube.com/watch?v=dpphAgiQ7Y4




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Valkyrie Of The Battlefield: Gallian Chronicles (Video Game)



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