Game Art Workflow | From Maya to Marmoset (Full Pipeline) #2
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Devang, the esteemed 3D mentor at Game Institute India, is now embarking on an exciting venture: creating high-quality game assets using industry-standard tools like Maya, ZBrush, Substance Painter, and Marmoset Toolbag.
With his expertise in modeling, sculpting, texturing, and rendering, Devang aims to deliver an engaging pipeline demonstration that blends technical skill with artistic creativity. From sculpting detailed models in ZBrush to texturing in Substance and presenting assets beautifully in Marmoset, this stream is a complete journey through the professional asset creation process.
By harnessing the power of these industry-leading tools, Devang not only showcases the workflow of game-ready asset creation but also inspires aspiring artists to refine their craft and build a strong portfolio. His mentorship at Game Institute India bridges the gap between learning and professional applicationโhelping students take their first steps toward becoming successful game artists.
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