Game Design Analysis - The MAGICAL Second Playthrough
In today's game design analysis/theory video we are going to take a look at the effect of the second playthrough. In games like the legend of zelda majora's mask, kingdom hearts, the legend of zelda ocarina of time, fire emblem echoes, fire emblem heroes, fire emblem warriors, nier automata, the legend of zelda twilight princess and way more. A lot of these games have lore and story that you wouldn't understand at first. Like the kafei and anju quest line, the all night mask, cremia and romani at romani ranch right before the moon crashes and skull kid destroys everything. Or the dying characters in fire emblem, the dark story of mickey mouse, goofy, donald duck and sora in kingdom hearts. And today we are going to explain the effects of planning it as a young kid and as a adult.
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Dr.Wily's yt Channel - https://www.youtube.com/user/TheWildfire9
Source - https://tcrf.net/The_Cutting_Room_Floor or thiefbug himself
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