Game Design Animation: Pokémon: The flow of Leveling: (The Notebook Notes)
As a Game Designer Student I love to learn about games I love, I also love the Pokémon Franchise (and Animation) and recently I discovered the Pokemon Nuzlock Runs.
So I thought to myself why don't I try to make an Animation to the Pokémon Franchise as well as game design, I must say i never in my life thought this would be so long, but in the end it really did.
But anyway if you don't know what a Nuzlock run is, here are the rules:
Basic rules
The Nuzlocke Challenge has only two rules that must be followed:
Any Pokémon that faints is considered dead and must be released.
The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.