Game Design Animation: Pokémon: The flow of Leveling: (The Notebook Notes)

Channel:
Subscribers:
26,900
Published on ● Video Link: https://www.youtube.com/watch?v=ox3URe0MSdg



Duration: 21:54
51 views
5


As a Game Designer Student I love to learn about games I love, I also love the Pokémon Franchise (and Animation) and recently I discovered the Pokemon Nuzlock Runs.

So I thought to myself why don't I try to make an Animation to the Pokémon Franchise as well as game design, I must say i never in my life thought this would be so long, but in the end it really did.

But anyway if you don't know what a Nuzlock run is, here are the rules:

Basic rules

The Nuzlocke Challenge has only two rules that must be followed:

Any Pokémon that faints is considered dead and must be released.
The player may only catch the first wild Pokémon encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to Shiny Pokémon.







Tags:
animation
best pokemon game
explainer video
game design
video games
how to
nuzlock and fun
nuzlock fire red
nuzlock ruels
why do we love pokemon
nuzlock run
nuzlocke
nuzlocke animation
pokemon animation
pokemon animation nuzlocke
pokemon challenges
pokemon explained
why do we love nuzlock