Game Design, "Wouldn't it be cool" syndrome, and the Experience of Game Worlds

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Published on ● Video Link: https://www.youtube.com/watch?v=H5dwDo1OQRs



Guild Wars
Game:
Guild Wars (2005)
Duration: 14:23
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A few weeks ago, an article came out on Kotaku detailing how Anthem went wrong. This article inspired me to think about and, in this video, discuss the dangers of "wouldn't it be cool" syndrome, which has a lot to do with what the experience of games is all about.

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Tags:
game design
game dev



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