Game Development with Frameworks and Libraries
This is video of my relatively inexperienced take on the world of game frameworks
and libraries, another method of developing games that is more manual and complex
in comparison to working with an existing game engine like Unity and Unreal.
But there's no right or wrong, only the right tool and mindset it seems.
My other video on the Pico 8 platform:
https://www.youtube.com/watch?v=xqgvmDOKKE4&t=475s
Resources:
https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74
https://godotengine.org
https://defold.com
https://unity.com
https://www.unrealengine.com/en-US
https://springrts.com
https://www.pygame.org/news
https://love2d.org
https://gdevelop.io
https://libgdx.com
https://www.raylib.com
https://www.youtube.com/watch?v=hnKocNdF9-U&t=324s - DaFluffyPotato
https://github.com/stevinz/awesome-game-engine-dev#game-engines
https://www.pygame.org/tags/libraries
https://love2d.org/wiki/Category:Libraries
https://threejs.org
https://github.com/raysan5/raylib/releases
https://www.panda3d.org
https://www.ursinaengine.org
https://lovr.org
https://www.raylib.com
https://lmms.io/lsp/
https://www.audacityteam.org
http://sauerbraten.org
https://www.blender.org
https://krita.org/en/
https://inkscape.org
https://www.beepbox.co
https://www.youtube.com/watch?v=OPRqVMbBoMY&t=7s - CryptoCode
pygame:
https://github.com/StanislavPetrovV/DOOM-style-Game
https://github.com/StanislavPetrovV/Tetris
https://dafluffypotato.itch.io/shifting-edge
https://dafluffypotato.itch.io/cavyn
https://dafluffypotato.itch.io/gleamshroom
https://dafluffypotato.itch.io/bouncy-shots
Panda3d:
https://www.youtube.com/watch?v=XxS0VW9SZSA&t=59s
Ursina Engine:
https://mandaw2014.itch.io/rally
Love2D:
https://schwenderexe.itch.io/pengu?download
https://stellarcircle.itch.io/blue-revolver
https://schwenderexe.itch.io/pengu
https://stonekingdoms.itch.io/stone-kingdoms-rts
https://bearish.itch.io/sabre
Raylib:
https://captain4lk.itch.io/what-the-road-brings
https://basil-termini.itch.io/chmup
https://www.raylib.com/games.html
LibGDX:
https://store.steampowered.com/app/249630/Delver/
https://store.steampowered.com/search/?term=slay+the+spire
https://store.steampowered.com/app/1156000/Raindancer/
https://store.steampowered.com/app/763890/Wildermyth/
Three JS:
https://kodub.itch.io/dustsim
https://kodub.itch.io/polytrack
https://eric-gurt.itch.io/star-defenders-3d
https://pelicanparty.itch.io/narrow-one
https://jesse-zhou.com
https://henryheffernan.com
Chapters:
Introduction - 0:00
Unity and Unreal - 3:15
Other Engines - 4:40
Coding - 10:35
Frameworks - 14:34
pygame - 18:51
Love2D - 21:29
raylib & libgdx - 23:15
Three JS - 25:12
Game Engines vs Frameworks - 27:00
Conclusion - 29:18
Henry Heffernan Showcase - 30:52
#gamedev #gamedevelopment #programming #gaming #pygame #love2d #raylib #doom #ultrakill #libgdx #threejs #unity #unrealengine #games #godot
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