Game Engine Design and Implementation: Episode 13 - Implementing New Memory Blocks

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Published on ● Video Link: https://www.youtube.com/watch?v=kp_fk96uYQs



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Duration: 52:41
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In this episode we write the functions needed across the memory classes that allow us to add a single memory block to a memory pool.

Special thanks to all my $3+ patrons:
Michael Hillyard (https://www.youtube.com/channel/UCHkDEYXj5j0C_4o-03wY7sw)
Thank you so much gang, it is really appreciated!







Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding