Game Engine Design and Implementation: Episode 3 - Windows Skeleton (Part 1)
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Published on ● Video Link: https://www.youtube.com/watch?v=a_igobWOI0M
We finally get to do some actual coding! We set up our new project (and go over a couple of compiler settings). We then add our WinBase class to hold the message pump and callback functions, the EngineBase header (for common include definitions), and the ControlWindow class to initialize the program's main window. We add nearly all the code needed to bring up our main window.
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Game
Engine
Programming
C++
Object Oriented Design
Coding