Game Guide - Returnal | Defeat Phrike | A Shadow in the Fog - Trophy [Boss Fight]

Game Guide - Returnal | Defeat Phrike | A Shadow in the Fog - Trophy [Boss Fight]

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Published on ● Video Link: https://www.youtube.com/watch?v=o7-Mq4PZi8U



Game:
Returnal (2021)
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Guide
Duration: 4:29
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Geek Aloud's boss fight to defeat Phrike in #Returnal for the #Trophy A Shadow in the Fog.

From the Wikipedia (https://en.wikipedia.org/wiki/Returnal_(video_game)):
Returnal is a third-person shooter roguelike video game developed by Housemarque and published by Sony Interactive Entertainment. It was released exclusively for the PlayStation 5 on April 30, 2021.[1] The game follows Selene, an Astra scout who lands on the planet Atropos in search for the mysterious white shadow signal and finds herself trapped in a time loop. Upon release, the game received generally favorable reviews for its visuals, combat, and technical achievements.

Returnal is a third-person shooter video game[2] featuring roguelike elements and covering the psychological horror genre.[3][4] Set in a futuristic science fiction setting, the player controls Selene (Jane Perry),[5] a space pilot, equipped with a suit and armed with high-tech weapons, who is stranded on the alien planet Atropos, and stuck in a time loop. After every death, Selene is resurrected, following a pattern of traversing across foreign environments and combating extraterrestrial entities with growing visions in an ever changing world.[6]

Returnal was in development for more than four years.[7]Returnal was developed by Housemarque and published by Sony Interactive Entertainment.[8] The game takes advantage of the PlayStation 5's DualSense controller and Tempest Engine to support advanced haptic feedback, 3D spatial audio, and real-time ray tracing effects, enhancing the player immersion experience.[9][10] With the increased processing power and inclusion of a custom solid state drive storage in the PlayStation 5, the game features reduced loading times and a wide variety of enemies, visual effects, and objects within gameplay scenes.[11] Additionally, the game runs at 4K resolution and 60 frames per second.[10] Returnal’s native resolution is only around 1080p. Housemarque says they then used temporal upsampling to get to 1440p and then checkerboard rendering to get to 4K.[12]

Returnal features an original score composed primarily by Bobby Krlic.[13]

Returnal was revealed at Sony's PlayStation 5 reveal stream on June 11, 2020.[14] The game was exclusively developed for the PlayStation 5.[15][16] The game was initially scheduled for a release on March 19, 2021.[17] On January 28, 2021, it was announced the release date was pushed back a month to April 30, 2021.[1] On March 25, 2021, it was announced that the game had gone gold.[18]

Returnal received "generally favorable" reviews, according to review aggregator Metacritic.[19]

In a review for IGN, Mitchell Saltzman enjoyed how the gameplay integrated with the story, writing that "It makes Selene an interesting protagonist who’s in this weird repeating-but-different scenario along with us." Saltzman criticized the need to replay sections in order to reach a higher weapon proficiency, saying that it made the game "ridiculously difficult" and the only way the player could succeed was by grinding to reach a higher level.[29] Writing for The Guardian, Keza MacDonald gave the game a positive review, praising Returnal for its challenging difficulty, its rewarding combat, and engaging gameplay loop. MacDonald also praised the game for its visual and audio design, writing that "The planet looks and sounds extraordinary, each new area a distinctive biotechnological nightmare."[30]

The game's roguelike gameplay, which requires players to repeatedly play through levels following an in-game death, has been a divisive point among critics and players. In particular, Returnal has received some criticism from players for its lack of a save feature, while critics have been more mixed on its absence. Jon Bailes of GamesRadar+ wrote that the lack of a save feature should be understood as a deliberate choice which highlights the game's themes of mortality. Bailes stated that "Selene's traumatic endeavours were in tune with my attempts to finish the game. The lack of a save feature and extra stuff to do added another dimension to the emotional experience."[31]

Eurogamer's Chris Tapsell wrote that "checkpoints only work once per run, so you better be sure when you spend half a day's resources on one."[32] He also noted that at one point during his time with Returnal, "I'd paused the game while on my best-ever run, and came back not two minutes later to find my loaner PS5 in the middle of an auto-update. I lost all progress on the run, roughly a whole morning of my life. Turn auto-updates off!"[33] Criticism of the save system from players and reviewers alike resulted in developer Housemarque issuing a statement that they were working to address the issue but did not know what form a save feature may take.[34]

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Other Statistics

Returnal Statistics For Geek Aloud

Geek Aloud presently has 3,710 views for Returnal across 24 videos, with the game making up 17 hours of published video on his channel. This makes up 1.26% of Returnal content that Geek Aloud has uploaded to YouTube.