Game Guru MAX, Tuned with Intel® GPA | Game Dev Stories | Intel Software

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Published on ● Video Link: https://www.youtube.com/watch?v=JZ1taztMJXU



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Watch and listen as Lee Bamber of The Game Creators, Ltd. explains how and why he uses Intel® GPA to help optimize his game engine. Using Intel GPA, his team found an unsuspected bottleneck. Fixing the issue improved the game’s fps drastically. For example, Lee and his team were able to create a 400K tree forest at a fantastic frame rate while earlier they were limited to a 200 tree forest at a reasonable fps.

See how The Game Creators’ Lee Bamber uses Intel(r) GPA to find and eliminate a hidden culprit that had been severely draining the performance of Game Guru MAX. Armed with the analysis that Intel® GPA provided, Lee was able to guide his team to achieve a phenomenal leap in performance. Lee uses Intel® GPA regularly in his development process to find those unsuspected issues that affect performance.

Intel GPA: https://community.intel.com/t5/Intel-Graphics-Performance/bd-p/graphics-performance-analyzers

Intel GPA Training: https://www.intel.com/content/www/us/en/developer/tools/graphics-performance-analyzers/training.html

Intel GPA: https://community.intel.com/t5/Intel-Graphics-Performance/bd-p/graphics-performance-analyzers

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Game Guru MAX, Tuned with Intel® GPA | Game Dev Stories | Intel Software




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