Game Maker Studio: How to Create a Smooth Image Angle Rotation?

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Published on ● Video Link: https://www.youtube.com/watch?v=K4pT21ozK94



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GMS File: https://bit.ly/3hZNAVm

obj_box, solid

Events:

Create

Actions:

angle=180+60
//Rotate the sprite
image_angle=angle

Events:

Step

Actions:

if mouse_check_button_released(mb_none) angle-=3 ///computer will rotate box.
//if mouse_check_button(mb_any) angle+=10 ///if active, press any mouse button to rotate box.
//if keyboard_check_direct(vk_left) angle+=6 ///if active, press left key to move box.
image_angle=angle

obj_ball

Events:

Create

Actions:

angle=180+60
//Rotate the sprite
image_angle=angle

///movement variables
vspeed = 0;
m_gravity = .5; ///make this number higher if you want the ball to drop faster.

Events:

Step

Actions:

if mouse_check_button_released(mb_none) angle-=4

image_angle=angle

Events:

End Step

Actions:

////movements
vspeed += m_gravity;







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