Game Maker 8.1: (Part2) How to Use True 3D Objects in you're game?
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Update: I tried importing 3D objects from Blender into Game Maker using .obj and was not able to do it. I've watched this link https://bit.ly/2ZhVdzS and something about creating a folder for Game Maker and locating file within folder, not really able to do it, because he talks about it, but does not really show you all the steps in importing file. I had to do some guess work and it did not work. Game Maker just does not load the file, or its not in its database, even when the text of the code file is highlighted blue, not sure. Maybe I'm doing something wrong. Give the above link a try and see if you can get it to work, and let me know, thanks. Blender does not have a file for exporting called d3d, you have to use obj. The link must me talking about a older version of Blender where it had d3d.
NOTE: I was running out of time on my camera, about to shut off, so I forgot to talk about the sky. The sky image was taken out of the object player, under the draw event. So in the second room (rm_2), for obj_nplayer in the (draw) event, I took out this code, the three slatted lines in front of code will make the code turn green, and will not work, better then deleting the code, just in chance you need it again in the future. Just take out slatted lines to make the code work again, if needed. ///d3d_draw_floor(-1000,-1000,120,room_width,room_height,32,
//background_get_texture(texture_sky),24,24);
This code above was taken out to get rid of the flat sky image. Then to change your background color in game maker for second room (rm_2). I just went to rm_2 and then went to the backgrounds tab and change my color to whatever color you want. You need to take out the above code for the sky image, so you can see the background color. This makes the sky seem to look 3D with no pattern.