Game Manager — Testing — XR Multiplayer Template

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في الحلقة دي هنربط كل حاجة ببعض ونعمل مدير اللعبة (Game Manager) اللي هيتابع حالة كل الألغاز والمـؤقت.
لو كل الألغاز اتحلت قبل المؤقت → فوز. لو الوقت خلص أو اللغز ما اتحلش → خسارة.

اللي هنتعلمه:
إزاي نعمل PuzzleManager / GameManager يكون هو المصدر الأساسي لحالة اللعبة.
إزاي نربط كل الألغاز + المؤقت في مكان واحد.
إزاي ندي UI Feedback واضح (Win أو Lose) لكل اللاعبين.
إزاي السيرفر يبقى هو الـ Authority في تحديد النتيجة.
إزاي نتأكد إن Late Join يدخل ويشوف الحالة الصح (فوز/خسارة).

⚠ ️ ملاحظة: الكورس للي عنده خبرة مسبقة مع XR Interaction Toolkit. مش بنشرح أساسيات الجريب أو الـ sockets.

🇬🇧 English

In this episode we tie everything together with a Game Manager that monitors all puzzles and the timer.
If all puzzles are solved before time runs out → Win. If time expires or puzzles remain unsolved → Lose.

What you’ll learn:
How to implement a PuzzleManager / GameManager as the single source of truth.
How to connect all puzzles + the timer in one system.
Sending clear UI Feedback (Win / Lose) to all players.
Keeping the server authoritative in deciding the outcome.
Ensuring late joiners instantly sync with the current state (Win or Lose).

⚠ ️ Note: This tutorial assumes prior experience with XR Interaction Toolkit. Basics like grab or socket setup are not covered.

Contact me https://www.linkedin.com/in/ahmed-abdailla/a  
ahmed.mousa.aed@gmail.com




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