Game Play: Sid Meier's Railroads! United States Southwest Scenario, english, 4K Ultra HD
Gameplay of the United States Southwest Scenario in "Sid Meier’s Railroads!" Game from 2006
UNITED STATES
SOUTHWEST
Time Period: 1850 – 1950
Difficulty: This scenario is recommended for beginners.
Area: The Southwest United States stretches from Las Vegas to Los
Angeles, from San Diego to Phoenix.
OVERVIEW
This scenario begins in the youth of the railroad era, runs through the end of the steam era and into the birth of diesel. Sparse in its population and even sparser in its resources, the Southwest United States is filled with stretches of flat, unproductive desert and mountain–bound cities. While a few measly rivers meander through the countryside, valleys and gorges fill the southeast area of the map, making the construction of a straight track near impossible. The far north and the western coast hold the Southwest’s bounty and a linking of these two areas could make for an oasis of income.
HISTORICAL BACKGROUND
With the outbreak of the Mexican-American War in 1846, American forces in the California territories quickly seized control of the lightly populated region. Yet not two years later, when gold was struck in 1848, a new wave of settlers from across the continent rushed to get their part
of the newly discovered fortune. The journey to California, through steep mountains and scalding deserts, made a faster, safer form of transportation a necessity for the growing territory. With the completion of the Transcontinental Railroad in 1869, the east and west were linked for the first time in their history, greatly speeding the settlement of the newly acquired American West. And with the impressive growth of a ranching community called Los Angeles and a small watering hole known as Las Vegas, the desert was slowly transformed into a series of brilliant oases. As the population of
the Southwest blossomed, expanding rail systems took advantage of the region’s brutal beauty, trains like the California Zephyr becoming famous for their domed viewing cars and carefully planned journeys through rugged vistas.
CREDITS
Firaxis Games
Development Team
Design
Sid Meier
Casey O’Toole
Dan Magaha
Production
Dan Magaha, Lead
Clint McCaul
Production Assistants
Liam Collins
Jesse Crafts-Finch
Programming
Don Wuenschell, Lead Engineer
Casey O'Toole,
Lead Gameplay Engineer
Dan Baker
Mike Breitkreutz
Alex Cheng
Ken Grey
Scott Lewis
Dan McGarry
David McKibbin
Jason Winokur
Additional Programming
Abe Davis
John Kloetzli
Dan Magaha
Eric MacDonald
Rob McLaughlin
Jake Solomon
Art
Greg Foertsch, Lead
Mike Bazzell, Effects Lead
Todd Bergantz
David Black
Kevin Bradley
Brian Feldges
David Goldfinger
Nathan Gordon
Jason Guy
Marc Hudgins
Alex Kim
Brian Mahoney
Dennis Moellers, Animation Lead
Ryan Murray, Model Lead
Nick Rusko-Berger
Chris Sulzbach
Tom Symonds
Justin Thomas
Additional Art
Melissa Bertrand
Brian Busatti
Steve Chao
Greg Cunningham
Ed Lynch
Steve Ogden
Mark Shahan
Jack Snyder
Seth Spaulding
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