Game Programming: 3D Light Calculation Based on Face Normals
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Published on ● Video Link: https://www.youtube.com/watch?v=GCV9RDyiN2U
Does directional lighting (like sunlight) and any number of simultaneous point lights. The brightness of each polygon is determined by its location and angle in 3D space, relative to each light source.
Uses 3D vector magic!
Music: Ronald Jenkees - Piano Wire
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