Game Programming: 3D Movement and Collision Detection

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Published on ● Video Link: https://www.youtube.com/watch?v=-pNfa7ZeMQ0



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I wrote this using Java (LWJGL).

Not very optimized but was just a test. At the end I show how every face of every cube is rendered, which is unnecessary. If I ever made anything from this, I would need to write an algorithm that figures out which faces would actually be visible to the player, and only render those







Tags:
game
programming
3d
collision
detection
Collision Detection
Game Programming