Game Programming Patterns part 20.2 - (Rust, GGEZ) Dirty Flag

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We created an engine and connected it to a rocket, which was itself connected to the scene! Then we were able to render and update them all using the patterns that we learned from the book so far. The rocket was able to move and the engine stayed with the rocket!

Links

code - https://github.com/brooks-builds/learning_game_design_patterns
twitter - https://twitter.com/brooks_patton
book - http://gameprogrammingpatterns.ocm/
rustacean station discord invite - https://discord.com/invite/cHc3Gyc
-- Watch live at https://www.twitch.tv/brookzerker




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game programming patterns