Game Sound Designer Discusses Cars, Implementation, Recording, and more | Interview with Mark Knight

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Published on ● Video Link: https://www.youtube.com/watch?v=HatneztdMcM



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Duration: 1:06:51
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In this video, Mark Knight shares his insights and experience recording cars. We discuss recording, designing, implementation, amongst various other subjects.

Check out Mark and his work here:

http://www.sonicfuel.co.uk/author/mark-knight/
https://twitter.com/TDK_Chiptune
https://marktdkknight.bandcamp.com/
https://www.linkedin.com/in/gamesounds/?originalSubdomain=uk

About the guest: Mark Knight is a veteran video game sound designer with 25+ years of experience. He has worked on Formula 1 games for 15+ years and has worked with such clients as Electronic Arts, Crytek, Bullfrog Productions, Audi Motorsport, and Dovetail Games.

Thanks for watching!

0:00 - Intro
1:10 - Tell us a bit about yourself, education, background, and how you got to where you are today
3:43 - Once hired for a car game, how do you get started? What's the process like?
5:45 - Cinematic sound design or Realism?
7:20 - How to record cars
11:14 - Gear for recording cars
13:11 - How to Design Cars
18:54 - Splitting tonal harmonic content from noise
19:46 - Using granular playback engines
21:00 - Granular vs Loops
22:01 - How to beef up your car sounds
24:13 - Layering sounds with your car engine sound
25:33 - Do you design your sounds within the game engine?
27:15 - What is your process for implementing the car sounds in-game?
34:00 - Positioning car sounds in the game
38:31 - It's impossible to say how to get into the video game industry!
48:33 - Networking and talking to people
52:14 - Love your job. Love the game.
55:48 - Music composition and how to stand out
1:01:20 - Rapid-Fire Questions
1:05:33 - Mark Knight's Contact
1:06:40 - Thanks for watching!

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

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