Game System Design A Case Study: The Last of Us Part II

Subscribers:
3,290
Published on ● Video Link: https://www.youtube.com/watch?v=fikoOXqxyyE



Duration: 8:47
701 views
29


Game System Design a Case Study: The Last of Us Part II. This video explains a key part of the game design of this game. The game system of combat for The Last of Us Part 2 is an excellent example for anyone looking for game design tips. If you are interested in The Last of Us Part II, The Last of Us Part 2 gameplay, The Last of Us 2 combat, The Last of Us II use of dogs as enemies, The Last of Us Part 2 enemies studied in great detail, you are in the right place. I think Naughty Dog did a great job at taking The Last of Us Part 2 boss characters they had in the first part and made them more dynamic to help improve the player’s experience. They also included The Last of Us Part 2 crafting of weapons, The Last of Us Part 2 iconic level design using verticality, and The Last of Us Part 2 weapons. This is by far one of the best PS4 games out there and a great example for anyone looking to learn game design tips.


https://youtu.be/fikoOXqxyyE


#gamesystem
#gamedesign
#thelastofuspart2







Tags:
game system design a case study: The Last of Us part II
game design
game system
the last of us
the last of us part 2
the last of us part ii
the last of us 2
the last of us ii
the last of us part 2 gameplay
the last of us part 2 combat
the last of us part 2 dogs
the last of us part 2 enemies
the last of us part 2 boss
the last of us part 2 crafting
the last of us part 2 level design
ps4
game design tips
the last of us part 2 weapons



Other Statistics

The Last of Us Part II Statistics For Game Design With Chris

At present, Game Design With Chris has 701 views spread across 1 video for The Last of Us Part II, with his channel publishing less than an hour of The Last of Us Part II content. This makes up 2.11% of the content that Game Design With Chris has uploaded to YouTube.