GameMaker Studio 2: Action RPG Tutorial (Part 12: Z-Height and Shadows)

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★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial
★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK
★ Support my work ▶ https://www.patreon.com/shaunjs
★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip
(NOTE: right click and hit "save as" if this link appears not to work, it's a Chrome issue)

Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode we add the illusion of depth to our player and entities using a pseudo "z" axis in 2d.

These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.




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2020-03-27GameMaker Studio 2: Action RPG Tutorial (Part 12: Z-Height and Shadows)
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2020-03-20GameMaker Studio 2: Action RPG Tutorial (Part 11: Responses & Reactions)
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2020-02-28GameMaker Studio 2: Action RPG Tutorial (Part 8: Queuing Text boxes)
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2020-02-07GameMaker Studio 2: Action RPG Tutorial (Part 5: Initialisation/Pausing)
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Tags:
Game Maker (Video Game Engine)
Tutorial
GameMaker Tutorial
GameMaker
Game Development
Indie Games
Tutorial Series
Game Maker Studio
Making Games
How to make games
GameMaker Studio 2
GMS
GMS2