Gameplay: Teenage Mutant Ninja Turtles IV - Turtles in Time (SNES)
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Teenage Mutant Ninja Turtles: Turtles in Time is originally an arcade game produced by Konami in 1991. A sequel to the original Teenage Mutant Ninja Turtles (TMNT) arcade game, it is a scrolling beat 'em up based on the 1987 TMNT animated series and the Archie Comics Teenage Mutant Ninja Turtles Adventures. It was ported to the Super Nintendo Entertainment System (SNES) as Teenage Mutant Ninja Turtles IV: Turtles in Time in 1992. That same year, Teenage Mutant Ninja Turtles: The Hyperstone Heist was released for Sega Mega Drive/Genesis and featured many elements from Turtles in Time. The arcade version of Turtles in Time was also included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare for the PlayStation 2, GameCube, and Xbox, but with different music, slightly altered graphics, and no score counter Up to four players can take control of Leonardo, Donatello, Michelangelo, and Raphael, in the SNES version up to two. As usual in the 1980s and 1990s TMNT games, Donatello has slower attacks but a longer range, Michelangelo and Raphael have fast attacks but a short range, and Leonardo is a well-rounded Turtle with average range and speed.[8][9] In addition to this, each Turtle has a special attack, an idea introduced in the previous console game, Teenage Mutant Ninja Turtles III: The Manhattan Project.[7] New features in this game include the ability to make a power-attack by hitting an enemy several times in a row, and the ability to grab Foot Soldiers and either use them as weapons to attack surrounding enemies or to throw them out of the game, towards the camera.
The controls are fairly straightforward. The eight-way joystick controls the movements of the Turtle, the jump button makes them jump, and the attack button makes them hit in front of them using their weapon. In addition to this, some combinations are possible. By using the joystick in conjunction with one of the two buttons, or by pressing both buttons in succession or at once, the player can make the Turtle run, perform a slide or dash attack, jump higher, perform a stationary or directed air attack, or perform his special attack
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