Gamifying Social Distancing
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Published on ● Video Link: https://www.youtube.com/watch?v=0fIoPiLGwKc
When the pandemic hit, we had three products in development in the pediatric health space. One was an NIH/NIGMS SBIR Phase II educational game about to go into IRB testing, while another was an installation in a children's museum and another was a daily engagement platform fostering the pediatric patient support triad of child + parent/caregiver + clinician. These projects all came to a screeching halt. So, now what? We decided to gamify social distancing.
Speaker: Jesse Lindsley (Thrust Interactive)
#G4C2020
http://www.gamesforchange.org/
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