Gaming Has An Open World Problem
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Published on ● Video Link: https://www.youtube.com/watch?v=3p9OFlSvYEg
For as long as I can remember, the “open world” represented the purest form of video game freedom. To hear that a game was open world meant that it intended to gift its players with boundless potential, unshackled by the confines of linear levels. For years, I was obsessed with them, completely infatuated with the novelty of going wherever I wanted. Lately, though, something’s wrong. With a lot of open world games, the novelty is gone. The fun, nowhere to be found. What’s going on here? Houston, we’ve got an open world problem.