Gaming History: Rollcage Stage 2 "The Original Rocket League"

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Rollcage Stage 2 - In ages long past, there was a game that made you rethink driving. Why bother with a road, when you can drive on the ceiling? Why drive faster than your opponent, when you can pulverize them with a particle cannon? Why settle for anything less then one of the most satisfying combat racing games ever made.

(Game Description) Rollcage Stage II is a racing video game developed by Attention to Detail for PlayStation and Microsoft Windows. It is the sequel to Rollcage. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive.

For the North American Windows PC release, game publisher Take-Two Interactive repackaged the original European/Australasian version as "Death Track Racing".

Rollcage Stage II was also among the very first titles to feature hardware-accelerated bump mapping upon its release in March 2000, in the form of EMBM (Environment Mapped Bump Mapping). RSII was designed to be best experienced at the time on Matrox Millenium G400 graphics cards, released in mid-1999, which had exclusive support for EMBM until the ATI Radeon was released in late-2000. Matrox's bump mapping technology was much hyped by industry press outlets at the time, with Matrox demoing Rollcage Stage II as a cutting-edge showcase for their cards, as well as dedicating a page on their website to the game.

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