Gaming History:Pole Position
#gaming #history
Namco Pole Position
DEVELOPMENT://
Pole Position was created by both Shinichiro Okamoto and Galaxian designer Kazunori Sawano.
Namco electro-mechanical game engineer Sho Osugi also assisted with development.Based on Namco's experience with producing coin-operated electro-mechanical driving games in the 1970s, notably F-1 (1976) designed by Sho Osugi, Sawano showed Okamoto rough sketches of his idea, who liked the idea and began production of a video racing game.
Okamoto wanted the game to be a true driving simulation game that used a 3D perspective and allowed the player to execute real-world techniques.
He also chose to add the Fuji Speedway into the game to make newer players recognize it when they first played. Music was jointly composed by Nobuyuki Ohnogi and Yuriko Keino.
Development of the game lasted for three years.Okamoto recalls the most challenging part of development being to produce the hardware needed to run it, as the game was too "ambitious" to run on older hardware.The development team used two 16-bit processors to power the game, which Okamoto says was an unheard-of concept for arcade games at the time— for a while, it was the only video game to use a Z8000 CPU.
Pac-Man creator Toru Iwatani chose the name Pole Position as he thought it sounded "cool" and appealing, and he shortly after filed a trademark for it. The controls also posed to be a challenge, as Okamoto wanted them to feel realistic and to match up with the gameplay — Osugi remembers Namco president Masaya Nakamura becoming frustrated with them, having difficulty keeping the car moving in a straight line.
The game's arcade cabinet, a sit-down "environmental" machine, was chosen due to their popularity at the time.The development team had long fights over how fast the gear-shift should be, until it was ultimately decided to simply be either high or low speed.
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