GBO2: Gunncannon Heavy D in (Spectres and Fallen Beasts)
Next up for the Federation Side is an old dependable with good mid-range pressure thanks to having two stuns while being able to reposition relatively safely due to good durability and maneuverer armour letting you take more aggressive positioning using either the small bit of ledge that is hidden from line of sight to the other teams first point, the hill near it our the small ledge overlooking the middle letting you disrupt the enemy's melee focused team with relative ease.
The Standard Zaku II should be a nice easy target to bully as you have two stuns that can keep it from doing much and as it can't roll it's open to being kicked if you want to, it's durability to cost means it's not the highest priority target so don't ignore potentially more dangerous targets for it.
The Zaku II S has maneuverer armour which lets it eat a single stun and a dodge roll to prevent you from bullying it like the base model however it's boost speed is much slower than yours letting you create distance and it it isn't focused on you then the access to two stuns lets you trap it into a couple of kicks if you really have to though with it's fragility as long as an ally is on it forcing out a roll is usually enough.
The Himo Ground has no way to close the distance effectively on you alongside not being fast enough to catch you if it even attempts to chase it falls into the same vulnerability's as the S in that it's effective range leaves it every vulnerable if you can force out it's roll for your team and doing such then moving to the next target can often be the most effective thing you can do unless your grenade can kill.
Against the Heavy Arms you will need to pay attention to it's position, if it's on it's own just reposition to break it's sightline on you while keeping yours on it's team though if it's guarded by anything other than the Efreet you can move closer using while not letting it get free shots on you to apply pressure and use the fact you look like a support to magically draw in the generals who love targeting supports or if they don't take the bait you can actually move in if they notice your pixie as a boot to the back of the head leaves a great opening... or just use either of your two stuns to help.
The Efreet (DS) is the single biggest threat to you as it's not only capable of inflicting a good chunck of damage but is the only enemy here with a way to stop you from escaping it alongside being able to easily sneak up on you, if you stun it first you can bully it a bit due to the lack of a dodge roll however it's risky to do so, another thing to keep in mind is if it's started it's melee attack you cannot easily stun it but you can accidentally stun your Pixie that can clash with it so be patient if your not in tackle range and wait for either the clash or it to be at the end of it's animation to catch it and punish it for it's crimes.
I shouldn't need to say this but don't start shooting at your Pixie just because you this they aren't playing right, it's a difficult enough suit to use as it is and it does need to rotate though the frontline at times to avoid being isolate which lets them slash at the enemy back for free on the way.
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