GBO2: MS-11 Act Zaku Commander In You'll Never Catch Me!
The Act Zaku Commander is a Raid Type suit that comes in at 400 cost.
The Act Commander has an impressive mobility at it's native cost being hard to stop at times with it's high boosting and turning speed alongside manoeuvre armour and forced injectors making getting in to use it's powerful melee easier, however the suit is somewhat poor at poke battles at it's native cost since neither of it's instant stun weapons the Zaku Bazooka or the Act Zaku Beam Rifle do particularly well in poke situations and it's last weapon choice the Act Zaku Bullpup just doesn't have the range or damage on this suit being a much better fir for the other Act Zaku and it's Sub-weapon grenades while alright are a bit lacking as the sole sub-weapon.
The suit's main draw is the double edged skill of Overboost a brilliant skill that allows you to boost indefinitely for ten seconds that can only be triggered while your thrusters are in overheat though when the duration is up the suit falls over and the thrusters stay overheated for three times as long making it a tough skill to use and requiring good judgment to use well though as seen you can be incredibly hard to deal with while it is active.
I should also be noted that at lv3 it gets notably more health and keeps scaling well from that point ending up with a ridicules amount of health by the lv5 one in combination with the fact it's fifth hanger upgrade lowers the damage it takes from generals the suit can take a surprising amount of punishment.
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