GDC 2018 - Capturing Great Footage For Game Trailers

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THE EDITOR
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THE EDITOR (2023)
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Preview
Duration: 46:44
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Timestamps in the description!

Slides available at http://bit.ly/GreatGameCapture

0:00 - Introductions
1:28 - Why Care About Game Capture?
2:33 - Capture Tools
5:20 - Capture Difficulty Factors
10:04 - Game Capture Is Filmmaking
11:06 - Three things to focus on for game capture
11:14 - Composition
11:44 - Capture Tip: Use the rule of thirds
12:05 - Capture Tip: Create a 3x3 grid on your monitor
12:36 - Capture Tip: Create a 3x3 grid for your editing software
12:45 - Capture Tip: Put a sticky on your monitor
12:59 - Capture Tip: Capture at higher resolution than your output
13:17 - Capture Tip: Upscale video of pixel art in After Effects
13:56 - Eyetrace
14:55 - Recommended Viewing about Eyetrace
15:36 - Readability
17:19 - Capture Tip: Squint at your shots
17:53 - Readability Tip: Watch clips at fast speed
18:20 - Performance
19:35 - How to act with a controller
20:18 - Performing as the character - Firewatch examples
23:32 - Recommended Viewing: The Spielberg Oner
23:46 - Capture Tip: Controllers are best for slow movement
24:11 - Capture Tip: Keyboard and mouse are best for sudden movements
24:37 - Capture Tip: Use a metronome
25:20 - Debug Tools for Capture
25:54 - Ooblets Trailer with and without debug camera
26:53 - Debug Tool Essentials
27:01 - HUD Toggle
27:48 - Music Toggle
28:13 - Level Skip
28:20 - Teleport
28:33 - Level Number Display
28:54 - Inventory Management
29:12 - Spawn Enemy
29:32 - Invincibility
29:39 - Fast Mode
29:47 - Tourist Mode
29:59 - Cursor Visibility
30:35 - Object Highlights
30:44 - Time of Day
31:01 - Debug tools for first person games
31:08 - Headbob Toggle
31:22 - First person freecam
33:23 - Debug tools for 3rd person games
33:36 - Ooblets 3rd person debug tools
35:18 - Mad Max 3rd person debug tools
36:33 - Debug tools for 2D games
37:11 - Debug tool extras
37:16 - NPC control
37:27 - Camera controlled via 2nd controller
38:07 - Time freeze
38:25 - Slow motion
39:04 - Capturing for VR
39:07 - Kert Gartner http://www.kertgartner.com/virtual-cinematography-for-vr-trailers/
39:45 - Motion smoothing
40:17 - Use the eye that corresponds to the PC monitor window
40:37 - Find the center of your view
41:05 - Put a sticky on the lens of the monitor eye
41:19 - Be aware of hand position
41:46 - Capture with a partner
42:00 - Mind the mouse cursor
42:13 - Hire someone with physical training
42:38 - Freecam
42:48 - Games for Capture Practice
44:22 - Capture inspiration links
45:02 - Summary

Honeycam
https://www.bandisoft.com/honeycam/

GIF Brewery 3
http://gifbrewery.com/

GIF Gun
https://aescripts.com/gifgun/

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