Firewatch to Ooblets: How Game Trailers Are Made (PAX West 2017)

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Firewatch
Game:
Firewatch (2016)
Category:
Preview
Duration: 46:51
3,562 views
156


My talk about making game trailers from PAX West 2017. Timestamps in the description!

0:00 - Introductions
0:36 - Firewatch Trailer
1:45 - Thimbleweed Park Ransome Trailer
3:10 - Question: How have game trailers changed in the industry?
4:24 - Capture Tools: Software
5:13 - Capture Tools: Hardware
5:56 - Editing Software (Paid)
6:40 - Editing Software (Free)
7:05 - Showing what’s unique about the game
7:55 - Question: How to find the focus for a trailer
10:15 - Pre-production: Paper Edits
11:59 - Quadrilateral Cowboy Trailer
13:28 - Question: How do you think of the concept for a trailer?
14:52 - Pre-production: Music Preparation
16:15 - Pre-production: Video Outline
16:38 - The 3 Pillars of Game Capture
17:28 - Game Capture: Composition & Rule of 3rds
18:06 - Game Capture: Composition & Eyetrace
18:52 - Game Capture: Readability
19:45 - Game Capture: Performance
21:18 - Game Capture: Uncharted 4 multiple takes
22:03 - Jackie Chan inspirational words
22:21 - Question: What is it like performing game capture?
23:18 - Debug Tools: Saving Time
24:56 - Debug Tools: Creative Options in Ooblets
26:34 - Question: How do you decide when to release a first trailer?
29:59 - Special build to capture for the Firewatch E3 trailer
33:46 - Advice: How to practice capturing for 3rd person games
34:46 - Editing: My 3 Focuses
35:22 - The Line of Rising Action in film & trailers
36:12 - Editing Tip: Slowly introduce new ideas & repeat for emphasis
37:30 - Editing Tip: Cut to the beat & leave no gaps
38:11 - Editing Tip: See/Say, aka if you mention something, SHOW IT!
38:45 - Advice for game developers from developers
41:11 - Advice for aspiring trailer editors
43:03 - Advice for if you want to be a AAA game trailer editor
44:52 - Advice for if you want to be an indie game trailer editor
46:20 - Thanks for coming!

Special thanks to my panelists Jake Rodkin and Ron Gilbert!







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